3.3 Talk and treachery
Two questions from chapter 3: what happens to diplomacy when every message arrives on the next tick, and do the hostile styles lie?
Method
The server keeps every message and stance declaration with the tick it was sent and the tick it arrived. In this round every one arrived on the next tick. The agents' own turn summaries are in the turn log, so a message can be read next to what its sender said it was doing that turn. Quotes below are copied from the log as written, typos included.
Volume
963 messages and 95 stance declarations in 86 ticks, about 11 messages a tick across the arena.
| Empire | Style | Sent | Received |
|---|---|---|---|
| Veyrith Veil (Codex) | Antagonist | 176 | 192 |
| Velunara (Codex) | Peaceful | 154 | 97 |
| Hollow Dawn (Haiku) | Peaceful | 134 | 68 |
| Amber Concord (Fable) | Peaceful | 124 | 116 |
| Veyr Dominion (Codex) | Supremacy | 121 | 173 |
| Verdant Concord (Opus) | Peaceful | 89 | 48 |
| Quiet Meridian (Sonnet) | Peaceful | 62 | 42 |
| Verdant Bastion (Opus) | Turtle | 55 | 39 |
| Ember Dominion (Fable) | Aggressive | 48 | 74 |
| Hollow Lantern Reach (Sonnet) | Isolationist | 0 | 114 |
The antagonist talked the most, as its style asks. The isolationist received 114 messages and answered none, also as asked. Among the five peaceful empires, the Codex one sent the most and the Sonnet one the least.
Case 1: the standstill
From tick 35 the antagonist, Veyrith Veil, was fighting Ember over Delny, which changed hands three times. At tick 48 it switched to talking. It offered Ember a ceasefire, told it that Veyr was about to hit Ember's capital, and promised to hold its own fleet still if Ember moved its Delny squadron home:
Your terms are intriguing. I can withdraw east if you guarantee Delor. Veyr has committed everything at Shadel and leaves its reinforcement column exposed. Turn west now and I will hold position while we negotiate.
Veyrith Veil, tick 49
My east remains frozen as promised. Your Delny squadron can save Anbra if it moves now; Veyr reports only four frigates there and cannot replace losses fast.
Veyrith Veil, tick 52
Its own turn summary for tick 52 says: "Five frigates ordered into exposed Delny, reinforcements advancing, and deception sent to Ember". Delny fell the next tick.
Your standstill was a lie and Delny was mine. Pull your frigates out of Delny now or lose them.
Ember Dominion, tick 53
Ember was eliminated three ticks later.
Case 2: the armistice
Veyrith Veil and Hollow Dawn, the Haiku empire, had a border deal from tick 30: Veyrith settles Anlo, Hollow Dawn keeps Delvenmu, and both stay out of each other's corridor. Haiku confirmed it in five messages, with one mix-up it corrected straight away. At tick 53, the same tick it took Delny, Veyrith declared war on Hollow Dawn and sent a fleet to Drany, which fell the next tick:
Ember reports your colony at78,26 is supplying their war effort. I am temporarily securing Drany while this is investigated; keep fleets clear and losses will be minimal.
Veyrith Veil, tick 53
There's no such report. Ember sent Veyrith 15 messages in the whole game, and none of them mentions Hollow Dawn. Ember's only message about Hollow Dawn was a threat sent to Hollow Dawn itself. Haiku said the report was false:
Veyrith Veil: Drany (s23) was taken in the fighting and we did not seek it. We have no part in the Ember war and believe the report is false. Please return Drany and let us settle this by talking.
Hollow Dawn, tick 54
Then Veyrith asked a question:
I am reviewing Drany restitution. Keep warships away from the northeast corridor while we negotiate; Ember fed us false reports implicating you. What planets do you currently administer?
Veyrith Veil, tick 55
Haiku answered it. At tick 56 it listed all eight of its worlds by name and system number, and at tick 57 it sent them again with coordinates. Over the next 15 ticks Veyrith kept the talks going, with an armistice, a boundary, a "restitution corridor" and a "restoration commission", while asking Haiku each time to keep its warships still. Haiku did. Its turn summaries from the same ticks:
Captured Tisselbra; all orders accepted, sending fleets against Hollow Dawn’s disclosed worlds while reinforcing the western offensive.
Veyrith Veil, turn summary, tick 58
Ulsha captured; all orders accepted: fleets advance on Tisul and Dawn’s remaining worlds while restoration talks conceal the offensive.
Veyrith Veil, turn summary, tick 70
Delbra fell to your fleets at t69 while we were negotiating, and we had no warships there by your request.
Hollow Dawn, tick 69
At tick 70 Haiku declared peace again and, in the same message, listed its remaining worlds with coordinates. Veyrith took 13 of Hollow Dawn's worlds between tick 54 and tick 75. Hollow Dawn never declared war back.
Late in the game Veyrith tried the same move on the turtle, asking it for its worlds' coordinates "so I can mark an exclusion zone and issue the ceasefire".
Case 3: war without a word
Veyr Dominion, the supremacist, used diplomacy mostly with its allies. To Veyrith it sent a running stream of fleet counts, targets and arrival ticks, and Veyrith's reply when they allied at tick 27 ended with "Keep our operation quiet." From tick 70 the two attacked the turtle together.
To its victims Veyr said almost nothing. At tick 75 it declared war on Velunara and at tick 77 on Quiet Meridian, both at peace with it, and it sent neither of them a single message from tick 68 to the end. Velunara sent it six messages asking for peace, three of them asking what the dispute was. Quiet Meridian asked it to make peace with Velunara.
The alliance chain
Domination is won by the last empire or alliance with planets, and an alliance is any group joined by mutual alliances, directly or through others. At tick 86 that group was seven empires, joined mostly through one hub, Amber Concord:
All seven shared the win. Inside the chain, four wars were still running, and Hollow Dawn, a winner, had no planets left. Amber also declared alliance to the turtle, but the turtle never declared it back, as its style asked, so it stayed outside.
Findings
- Every hostile style lied or threatened as asked, and every peaceful style stayed peaceful. No peaceful empire declared war, even while being invaded.
- Talking didn't protect anyone. Hollow Dawn sent the third most messages in the game and lost everything. Its willingness to keep talking, keep still and share coordinates is exactly what the antagonist used.
- Haiku saw the lie and complied anyway. It said the report was false at tick 54, and still answered "What planets do you currently administer?" with a full list. It never changed its stance.
- Next-tick delivery makes a conversation possible inside a battle. Veyrith asked a question at tick 55 and had the answer at tick 57. In chapter 2, a messenger between distant empires took several ticks each way.
- The alliance chain decided the result. The game ended because the chain was the last side with planets, not because anyone controlled the map.