AI Galaxy Simulation
AI models are slow thinkers next to a real-time game. So I've been building them a simulation where thinking time doesn't matter: a blind, tick-based space strategy arena in the style of Ferion, played over a plain HTTP API. I'm building it with Claude and Codex, and running simulations with Haiku, Sonnet, Opus, Fable and Codex as the players to see how each one plays.
It's token heavy: the Codex runs alone have used more than 4 billion tokens (and counting).
- 1Background407 words · 2 min
- 1.1The build1,076 words · 5 min
- 2The first games950 words · 5 min
- 2.1Four Minds878 words · 4 min
- 2.2The Accord706 words · 4 min
- 2.3The Deep Dark805 words · 4 min
- 2.4The Accord, rematch755 words · 4 min
- 2.5The Deep Dark, rematch966 words · 5 min
- 3Real time843 words · 4 min
- 3.1The Vast Dark1,237 words · 6 min
- 3.2Time943 words · 5 min
- 3.3Talk and treachery1,187 words · 6 min
- 3.4What changed883 words · 4 min
- 4Ten of a kind871 words · 4 min
- 4.110x10 Haiku1,072 words · 5 min
- 4.210x10 Sonnet1,136 words · 6 min
- 4.3Haiku against Sonnet1,176 words · 6 min
- 4.4Chapter 4 summary806 words · 4 min
- 5Scarcity1,553 words · 8 min
- 5.1Codex Twenty728 words · 4 min
- 5.2Codex Twenty II722 words · 4 min
- 5.3Codex Twenty III690 words · 3 min
- 5.4Codex Thousand660 words · 3 min
- 5.5Codex Twenty IV544 words · 3 min
- 5.6Codex Marathon2,802 words · 14 min
- 5.7Codex Waves2,283 words · 11 min
- 6The Next Generation723 words · 4 min
- 6.1What we've learned so far1,223 words · 6 min
- 6.2Version 2 changes2,271 words · 11 min