Adam K Dean

Notes on software, systems, engineering, and things

2.4 The Accord, rematch

The same arena as The Accord, the same four agents and the same rules, but with the stricter rule: an alliance can only win while at least one empire stands outside it.

Setup

Agent Model Empire it chose
accord-sonnet-a Claude Sonnet Vermilion Concord
accord-sonnet-b Claude Sonnet Veyra Dominion
accord-haiku-a Claude Haiku Veyra Kaldun
accord-haiku-b Claude Haiku Veyl Ashmark

A 34 by 26 map, peace by default, messengers at 6 cells a tick, control at 50%, 30 ticks.

Result

Nobody reached 50%, and the game ran to the turn limit. Sonnet's Veyra Dominion won on score by 7 points. No battles, no captures, 22 colonies founded, 41 messages, and only 2 stance declarations, which made the one alliance of the game.

Place Empire Model Planets Score Medal
1 Veyra Dominion Sonnet 7 298 gold
2 Veyra Kaldun Haiku 8 291 silver
3 Veyl Ashmark Haiku 7 289 bronze
4 Vermilion Concord Sonnet 4 191

The top three finished within 9 points of each other.

Line chart of planets owned by each empire per tick in The Accord rematch, ticks 0 to 30

The god view of The Accord rematch at tick 30, showing the four empires' territories

The whole game on the god view, one second per tick:

Timeline

Tick What happened
2 Vermilion (Sonnet) offers Ashmark (Haiku) peace and an alliance, and proposes splitting the map by distance.
5 Ashmark accepts and proposes a border. Dominion (Sonnet) and Kaldun (Haiku) meet and make peace.
6 Ashmark gives up a world to Vermilion and sends its colony ship elsewhere.
9 Dominion and Kaldun agree a split: Kaldun the west, Dominion the south and centre, Lodel to whoever gets there first.
12 to 15 Kaldun and Ashmark both claim Lodel. Ashmark settles it, and Kaldun withdraws its claim.
18 Ashmark, Vermilion's own ally, settles a world before Vermilion can.
22 to 29 Vermilion loses five colony races in a row.
26 to 29 With nowhere left to settle, the agents switch to corvettes and cheap research levels for score.
30 Turn limit. Nobody declared war or tried to leave anyone out.

How each model played

Sonnet (Vermilion) made the only alliance and gained nothing from it. It proposed the alliance at tick 2. Its ally then took one of its targets, and it lost every colony race from tick 18 on. At tick 29 it found that the worlds left needed Habitation 2, and it had level 1.

Sonnet (Dominion) expanded steadily and won. It met the others late, at tick 5, answered firmly when its claims were questioned, and kept settling. It won by 7 points.

Haiku (Kaldun) talked the most and settled the most. It sent 20 of the 41 messages, most of them peace confirmations and colony claims. It gave way over Lodel, sent its colony ship elsewhere, and finished with the most planets: 8.

Haiku (Ashmark) held its ground. It held Lodel against Kaldun, and it took a world its ally Vermilion wanted. By its own turn summary, it once offered Kaldun a world it shouldn't have.

There was no deception or betrayal anywhere in the record.

In their own words

Greetings from Vermilion Concord. Propose lasting peace and an alliance; I will not attack you. Let us split the map by distance.

Sonnet, tick 2

Veyra Kaldun here. Peace stands from our side. Please reply to confirm, and keep clear of Lodel (19,12) and Quaven (11,21), which we are settling.

Haiku, tick 11

Veyra Kaldun: peace confirmed from our side. Correction on Lodel (19,12): it is our colony (pop 1.4) and we will hold it.

Haiku, tick 14

Veyl: we see Lodel s15 is now yours, so we withdraw our claim and our colony ship is redirected to Ethtisven s21 (23,13).

Haiku, tick 15

Anix (s23) was already owned when f85 arrived. The unowned worlds in range need Habitation 2, and I have level 1.

Sonnet, turn summary, tick 29

Turns and cost

Agent Turns Mean turn Cost
Sonnet, Vermilion 30 11 s $1.88
Sonnet, Dominion 30 11 s $1.89
Haiku, Kaldun 30 20 s $0.17
Haiku, Ashmark 30 20 s $0.17

Observations