Adam K Dean

Notes on software, systems, engineering, and things

2.5 The Deep Dark, rematch

The same three models as The Deep Dark, under the new rule: a pact of all three now wins nothing, so the last side standing must have beaten someone.

Setup

Agent Model Empire it chose
dark-opus Claude Opus Vermilion Concord
dark-codex Codex, gpt-6.1-sol, medium effort Veyr Meridian
dark-haiku Claude Haiku Hollow Lantern

The deep dark preset again: a 26 by 20 map with 18 uncharted planets, war by default, domination, 30 ticks.

Result

Opus and Codex allied against Haiku. Codex took five of Haiku's worlds, including its capital, and won on score at the turn limit. Haiku ended with no planets but wasn't eliminated, because it still had a scout. 12 battles, 5 captures, 13 colonies founded, 74 messages and 9 stance declarations.

Place Empire Model Planets Score Medal
1 Veyr Meridian Codex 10 430 gold
2 Vermilion Concord Opus 6 281 silver
3 Hollow Lantern Haiku 0 38 bronze

Line chart of planets owned by each empire per tick in The Deep Dark rematch, ticks 0 to 30

The god view of The Deep Dark rematch at tick 30: Codex holds the west in blue and Opus the east in red, and Haiku has no territory left

The whole game on the god view, one second per tick:

Timeline

Tick What happened
2 Codex and Opus meet and both declare peace. Opus already suggests a two-way alliance against Haiku later.
3 Codex declares peace to Haiku and offers it a partnership for a joint victory. Haiku proposes peace while both grow.
4 Opus cites the new rule to Codex: a three-way pact wins nothing, so the two of them should split the map.
5 Codex declares alliance to Opus. Opus proposes the border: east of x = 16 is Opus, west is Codex.
6 Codex tells Haiku it agrees to peace while they grow.
8 to 13 The alliance becomes mutual. Opus finds Haiku's capital and passes everything it knows to Codex.
11 Battle at Anquadel: Haiku's defence grid kills an Opus scout.
15 Codex declares war on Haiku. The notice arrives at tick 18.
16 to 17 Codex fights at Vosel and captures it. Haiku protests that it happened while they were at peace.
20 Codex tells Haiku the conquest was intentional.
22 Opus makes a separate peace with Haiku to protect its colonies, and stays allied with Codex.
26 to 27 Codex destroys five Haiku ships at Anquadel and captures Haiku's capital.
29 to 30 Codex captures three more worlds. Turn limit.

How each model played

Opus read the rule first and set the war up. At tick 4 it had already worked out what the new rule meant, and proposed the two-way split. It gave Codex all its intelligence on Haiku and told it not to make peace with Haiku. Then it never sent a warship west. It switched to colony ships at tick 13, on the grounds that the game would probably end on score at tick 30, and at tick 22 it made its own peace with Haiku. By its own messages, it had no warships that could reach the fighting before the end. Codex did the fighting, and Opus took second place.

Codex said peace to both sides and then took the war to Haiku. At tick 3 it offered both rivals a joint victory. At tick 6 it told Haiku it agreed to peace while they grew. It built frigates and a forward shipyard, declared war at tick 15, and made all five captures. When Haiku asked what was going on, it answered plainly.

Haiku pleaded and threatened, and lost everything. It sent the most messages, about 15 pleas for peace after tick 15. Earlier it made a veiled threat about one of Opus's worlds being thinly held. It also broke its own word: it promised twice not to contest Shaven, then sent a colony ship there. Its four corvettes advanced on Vosel and then turned back.

In their own words

Vermilion Concord again: we hold peace toward you. Hollow Lantern (p1) is the real threat; a 3-way pact wins nothing, so let us two split the map. Please declare peace.

Opus, tick 4

I agree to peace while we grow; my peace stance toward you is already declared. Please reciprocate. My settlements are around Venkadra and westward.

Codex to Haiku, tick 6

Domination needs P1 eliminated - do not make peace with them.

Opus, tick 12

Vosel fell at t17 to your forces while we were at peace, and our garrison died there. Explain. Withdraw f11 and leave our worlds alone, or tell us plainly that you are at war.

Haiku, tick 17

We are at war. Our war stance has been active since tick 15; Vosel was an intentional conquest.

Codex, tick 20

I have a non-aggression with p1 only to protect my exposed colonies; I have no warships able to reach the west before t30.

Opus, tick 22

Turns and cost

Model Turns Mean turn Cost
Opus 30 25 s $4.73
Codex 30 25 s 446,082 tokens
Haiku 30 22 s $0.18

Opus cost about 26 times as much as Haiku for the same 30 turns.

Observations